Thing Oriented Programming

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  • Not everything is an "object"
  • Everything is a "thing"
  • Inheritance and polymorphism is one meta-system that fits some problems but it is not the only one
  • We forced ourseleves to think about things in term of object, now we can not think about things without OOP
  • Things are "things"
  • Programmers are clever enough to adapt any tool to their need, by digging for solution in the universe of complexity
  • A lot of solutions come from developers and not from the tools
  • A lot of tools creators get impressed by the overuse of their tools
  • A state pattern envolves a big graph of objects and interfaces
  • Maybe it is just not object? it is rather a state!
  • Adapter is a connector, door is a connector too. Window can be a connector
  • All meta-systems (things) coexist, and communicate using messages or other "things"
  • Class is a template for creating an instance
  • The problem sometimes is not only in it, sometimes we complicate the problem because of the way we look at it
  • A relationship does NOT exist in OOP, even if we can do it with OOP cheats
  • Cheating shows the incompleteness
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